3D WebGL scatter plots with custom point glyphs.
var shell = require("gl-now")({tickRate: 2})
var camera = require("game-shell-orbit-camera")(shell)
var createPoints = require("gl-scatter-plot")
var createAxes = require("gl-axes")
var createSelect = require("gl-select")
var mat4 = require("gl-matrix").mat4
var points, axes, select
camera.lookAt(
[2,2,2],
[0.5,0.5,0.5],
[0,1,0])
shell.on("gl-init", function() {
var gl = shell.gl
//Initialize point cloud
var initialData = {
position: [ [1, 0, -1], [0, 1, -1], [0, 0, 1], [1,1,-1], [1,0,1], [0,1,1] ],
glyph: [ "▼", "★", "■", "◆", "✚", "✖" ],
color: [ [0,1,0], [0,0,1], [1,1,0], [1,0,1], [0,1,1], [0,0,0] ],
size: 12,
orthographic: true
}
for(var i=0; i<100; ++i) {
var theta = i / 100.0 * 2.0 * Math.PI
var x = Math.cos(theta)
var y = Math.sin(theta)
initialData.position.push([ x, y, 0 ])
initialData.glyph.push("●")
initialData.color.push([1, 0, 0])
}
points = createPoints(gl, initialData)
axes = createAxes(gl, {
bounds: [[-1,-1, -1], [1,1,1]],
tickSpacing: [.1, .1, .1]
})
select = createSelect(gl, [shell.height, shell.width])
})
function updatePick(cameraParams) {
//Update size of select buffer
select.shape = [shell.height, shell.width]
//Begin pass, look for points within 30 pixels of mouse
select.begin(shell.mouse[0], shell.mouse[1], 30)
//Draw point cloud pick buffer
points.drawPick(cameraParams)
//End pass, retrieve selection information
var selected = select.end()
//Look up point id in scatter plot, mark as highlighted
var target = points.pick(selected)
if(target >= 0) {
points.highlight(target.index, [0,0,0])
} else {
points.highlight()
}
}
shell.on("gl-render", function() {
var gl = shell.gl
//Compute camera paramters
var cameraParams = {
view: camera.view(),
projection: mat4.perspective(
mat4.create(),
Math.PI/4.0,
shell.width/shell.height,
0.1,
1000.0)
}
//Turn on z-buffer
gl.enable(gl.DEPTH_TEST)
//Update point picking data
updatePick(cameraParams)
//Update camera
points.draw(cameraParams)
axes.draw(cameraParams)
})
npm install gl-scatter-plot
var createScatterPlot = require("gl-scatter-plot")
var points = createScatterPlot(gl, options)Constructs a scatter plot with the given parameters.
gl is a WebGL contextoptions is a JSON object containing configuration data for the scatter plot. For more information, see the documentation in the .update methodReturns A new scatter plot object
points.update(options)Updates the scatter plot object. The parameter options is an object with the following properties:
position (Required) an array of length 3 arrays encoding the position of the points in the scatter plot.color A length 3 array encoding the color of the points in the scatter plot. To set colors per point, pass an array instead. Default is [0,0,0]glyph The glyph of each point. This is a UTF8 string representing some shape. Per point glyphs can be specified by passing an array. The default glyph is a circle, "●". For more glyph ideas, check out the unicode character set. Some other fun suggestions: "☢", "☯", "❤", "▲", "⚑".size The size of each point, or specified per-point using an array. In orthographic, this is in screen coordinates, or in perspective this is in world coordinates. Default is 0.1orthographic A flag, which if set to true causes the points to be drawn without perspective scaling.pickId An 8 bit value which determines the tag for all elements within the pick bufferlineWidth the width of the outline (set to 0 for no outline) Default is 0lineColor the color of the outline for each markerfont the font used for drawing the glyphs (default normal)angle an angle to rotate the glyphs by in radians (default 0)alignment a 2d vector to offset text drawing by (default [0,0])project a flag (or array of flags) which determines which axes to project ontoaxisBounds a pair of 3d arrays representing the bounds of the axes to project ontoprojectOpacity the opacity of the projected point sprites (default 1.0)projectScale the scaling factor of the projected point sprites (default 2.0/3.0)points.draw(camera)Draws the scatter plot with the given camera parameters.
camera is a JSON object storing the camera parameters for the point cloud. It has the following properties:
model the model matrix, encoded as a length 16 arrayview the view matrix of the camera, encoded as a length 16 arrayprojection the projection matrix of the camera, encoded as a length 16 arraypoints.dispose()Destroys the scatter plot object and releases all stored resources.
points.drawPick(camera)Draws the scatter plot into a pick buffer for point selection purposes.
camera is a camera object, with the same properties as in drawpoints.pick(selected)Finds the index of a point selected by some mouse coordinate.
selected is the selection information returned by calling end on a gl-select objectReturns An object representing the highlighted point, or null if no point is selected. The object has the following properties:
index which is the index of the selected pointposition which the 3D position of the selected point in data coordinatespoints.highlight(pointId, highlightColor)Highlights the point with index pointId in the scatter plot by changing its color to highlightColor
pointId is the index of a point in the scatter plothighlightColor is the color to draw the highlighted point withIf this function is called with no arguments, then it will deselect the currently highlighted point.
points.boundsLower and upper bounds on the point cloud
points.clipBoundsA pair of arrays that determine lower and upper bounds on the scatter plot to draw. These are useful for clipping the scatter plot to a smaller region.
(c) 2014 Mikola Lysenko. MIT License. Supported by plot.ly