Draws a surface plot
var shell = require("gl-now")({ clearColor: [0,0,0,0] })
var camera = require("game-shell-orbit-camera")(shell)
var createSurfacePlot = require("gl-surface-plot")
var ndarray = require("ndarray")
var fill = require("ndarray-fill")
var diric = require("dirichlet")
var glm = require("gl-matrix")
var mat4 = glm.mat4
var surface
shell.on("gl-init", function() {
var gl = shell.gl
gl.enable(gl.DEPTH_TEST)
//Set up camera
camera.lookAt(
[0, 0, 2], //Eye position
[256, 256, 64], //Eye target
[0, 0, 1]) //Up direction
//Create field
var field = ndarray(new Float32Array(512*512), [512,512])
fill(field, function(x,y) {
return 128 * diric(10, 10.0*(x-256)/512) * diric(10, 10.0*(y-256)/512)
})
surface = createSurface(gl, field)
})
shell.on("gl-render", function() {
surface.draw({
view: camera.view(),
projection: mat4.perspective(new Array(16), Math.PI/4.0, shell.width/shell.height, 0.1, 10000.0)
})
})
Here is what this should look like:
Test it in your browser (requires WebGL)
npm install gl-surface-plot
var createSurfacePlot = require("gl-surface-plot")
var surface = createSurfacePlot(gl, field[, params])Creates a surface plot object
gl is a WebGL context
field is a 2D ndarray
params is an optional collection of arguments that contains any of the following:
colormap - the name of the color map to use for the surface (default "jet")pickId is the picking id for the surfaceReturns A surface object
surface.update(params)Updates the surface. The parameter object may contain any of the following properties:
field a new 2D field encoded as an ndarraycolormap the name of the new color map for the surfacepickId is the picking id for the surfaceticks is a pair of arrays of ticks representing the spacing of the points for the axes of the surfaceshowSurface if set, draw the surfaceshowContour if set, draw contour linescontourWidth the width fo the contour linescontourTint the amount of tint of the contour linescontourColor the color of the contour line tintlevels an array of arrays representing the level of the isolines.dynamicWidth the width of the dynamic isolinesdynamicColors the color of the dynamic isolinesdynamicTint the tint of the dynamic isolinessurface.draw([params])Draws the surface. Accepts the following parameters
model the 4x4 model matrix (in gl-matrix format)view the 4x4 view matrixprojection the 4x4 projection matrixsurface.dispose()Destroys the surface, releases all associated WebGL resources
surface.boundsA pair of 3D arrays representing the lower/upper bounding box for the surface plot.
surface.clipBoundsA pair of arrays which bound the coordinates of the surface plot in 3D.
surface.drawPick(camera)Draws the surface for point picking mode
surface.pick(selection)Test if the given selection is contained in the surface. If true, returns an object encoding the selected point.
Returns An object encoding the selected point on the surface with the following properties:
position which is the position of the selected point on the surfaceindex a vector encoding the [x,y] index of the closest data pointuv the uv coordinate of the selectionlevels the closest levels to the selectionsurface.dynamic(levels)Toggles drawing level isolines and their projections.
levels is an array of 3 arrays representing the x/y/z levels to drawYou can also tweak the lighting parameters for the surface using the following variables
surface.lightPositionThe position of the light source relative to the viewer in clip coordinates
surface.ambientLightThe fraction of light which is ambiently lit
surface.diffuseLightThe amount of diffuse light to apply to the surface
surface.specularLightTHe amount of speculare light to apply to the surface
surface.roughnessHow rough the surface is (must be between 0 and 1)
surface.fresnelThe amount of rim lighting to apply. Higher values = more intense rim light.
MIT License.