A basic reusable "turntable" camera component for regl. (Secretly just spherical coordinates.)
const regl = require('regl')()
const camera = require('regl-camera')(regl, {
center: [0, 2.5, 0]
})
const bunny = require('bunny')
const normals = require('angle-normals')
const drawBunny = regl({
frag: `
precision mediump float;
varying vec3 vnormal;
void main () {
gl_FragColor = vec4(abs(vnormal), 1.0);
}`,
vert: `
precision mediump float;
uniform mat4 projection, view;
attribute vec3 position, normal;
varying vec3 vnormal;
void main () {
vnormal = normal;
gl_Position = projection * view * vec4(position, 1.0);
}`,
attributes: {
position: bunny.positions,
normal: normals(bunny.cells, bunny.positions)
},
elements: bunny.cells
})
regl.frame(() => {
camera((state) => {
if (!state.dirty) return;
regl.clear({color: [0, 0, 0, 1]})
drawBunny()
})
})
npm i regl-camera
var camera = require('regl-camera')(regl[, options])module.exports of regl-camera is a constructor for the camera. It takes the following arguments:
regl is a handle to the regl instanceoptions is an object with the following optional properties:
center which is the center of the cameratheta the theta angle for the cameraphi the phi angle for the cameradistance the distance from the camera eye to the centerup is the up vector for the camerafovy is the field of view angle in y direction (defaults to Math.PI / 4)near is the near clipping plane in z (defaults to 0.01)far is the far clipping plane in z (defaults to 1000.0)mouse set to false to turn off mouse eventsdamping multiplier for inertial damping (default 0.9). Set to 0 to disable inertia.noScroll boolean flag to prevent mouse wheel from scrolling the whole window. Default is false.element is an optional DOM element for mouse events (defaults to regl canvas element)rotationSpeed the rotation interactions (default: 1)zoomSpeed the zoom interactions (default: 1)renderOnDirty boolean flag to control whether scene is only rendered when the camera state has changed. If true, render can be triggerd at any time by setting camer.dirty = true. If false, dirty state can still be detected and used through context.dirty.camera(block)regl-camera sets up an environment with the following variables in both the context and uniform blocks:
| Variable | Type | Description |
|---|---|---|
view | mat4 | The view matrix for the camera |
projection | mat4 | The projection matrix for the camera |
center | vec3 | The center of the camera |
eye | vec3 | The eye coordinates of the camera |
up | vec3 | The up vector for the camera matrix |
theta | float | Latitude angle parameter in radians |
phi | float | Longitude angle parameter in radians |
distance | float | Distance from camera to center of objective |
dirty | boolean | Flag set to true when camera state has changed |
Note
These properties can also be accessed and modified directly by accessing the object, though at the moment you will need to manually set camera.dirty = true if relying upon renderOnDirty
(c) 2016 Mikola Lysenko. MIT License