A simple side-by-side stereo renderer for regl.
const regl = require('regl')({
pixelRatio: 1
})
const stereo = require('regl-stereo')({regl})
const normals = require('angle-normals')
const bunny = require('bunny')
const mat4 = require('gl-mat4')
const drawMesh = regl({
vert: `
precision highp float;
attribute vec3 position, normals;
uniform mat4 projection, view, model;
varying vec3 fragColor;
void main () {
vec3 color = normals;
float minC = min(min(color.x, color.y), color.z);
float maxC = max(max(color.x, color.y), color.z);
fragColor = (color - minC) / (maxC - minC);
gl_Position = projection * view * model * vec4(position, 1);
}
`,
frag: `
precision highp float;
varying vec3 fragColor;
void main () {
gl_FragColor = vec4(fragColor, 1);
}
`,
attributes: {
position: bunny.positions,
normals: normals(bunny.cells, bunny.positions)
},
elements: bunny.cells,
uniforms: {
model: ({tick}) =>
mat4.rotateY(
mat4.create(),
mat4.identity(mat4.create()),
0.01 * tick),
view: ({tick}) =>
mat4.lookAt(
mat4.create(),
[0, 2.5, -(20.0 + 10.0 * Math.cos(0.01 * tick))],
[0, 2.5, 0],
[0, 1, 0])
}
})
regl.frame(() => {
regl.clear({
color: [0, 0, 0, 1],
depth: 1
})
stereo({
zNear: 0.25,
zFar: 1000.0,
separation: 0.5
}, () => {
drawMesh()
})
})
const stereo = require('regl-stereo')(options)Creates a new stereo camera. options has the following parameters:
regl is a reference to the regl contextReturns A new stereo renderer
stereo(props, block)Renders a stereo view with the given properties. block is a command that draws the scene.
props has the following arguments:
sepration is the eye separation distancefov is the fov of the projection matrixzNear is the near clip plane distancezFar is the far clip plane distanceThis sets the viewport, scissor box and projection matrix uniform.
(c) 2016 Mikola Lysenko. MIT License