Tee up a test server in one file, tear it down in another
This makes it easy to set up a server or child process in a test file
called 00-setup.js or something, and then tear it down in
zz-teardown.js, so that you can get the benefits of running your
tests in separate files, but still bang on the same server across the
entire suite.
You may have a setup file that starts a server, like so:
// 00-setup.js
var tup = require('t-up')
tup(function (done) {
var http = require('http')
http.createServer(function (req, res) {
if (req.url === '/ping') {
res.end('pong\n')
} else {
res.statusCode = 404
res.end('not found\n')
}
}).listen(1337, function () {
// standard node-style callback
// if you call this with an error, it'll blow up
done()
})
})
Then, a bunch of tests that do things to that server:
// test-ping.js
var t = require('tap')
var http = require('http')
t.test('ping returns pong', function (t) {
http.get('http://localhost:1337/ping', function (res) {
t.equal(res.statusCode, 200)
var pong = ''
res.on('data', function (d) { pong += d })
res.on('end', function () {
t.equal(pong, 'pong\n')
t.end()
})
})
})
And of course, a negative test:
// test-blerg.js
t.test('anything else 404s', function (t) {
http.get('http://localhost:1337/blerg', function (res) {
t.equal(res.statusCode, 404)
var pong = ''
res.on('data', function (d) { pong += d })
res.on('end', function () {
t.equal(pong, 'not found\n')
t.end()
})
})
})
Last but not least, tear down the server when you're done:
// zz-teardown.js
var tup = require('t-up')
tup.close()
t-up should probably not do anything else.
It's going to be run a second time in a child process, so any other
side-effects are bad.tup.close(), then you'll have a bunch of node processes lying
around.done() function when it's ready to move
onto the next test. This writes a special key to standard output,
and prevents a race condition where the tests fail because the
server isn't up yet. Otherwise, all stdio is completely lost,
because the child process is abandoned without access to that stuff.